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- Creative Code Lab 4 (SS 2023)
Creative Code Lab 4 (SS 2023)
The fourth Creative Code Lab (CCL-4) focused on the 3D/VR/XR game design, 3D graphics (e.g., modelling and animation), and evaluation of game prototypes. The following shows an overview of the Lab’s outcome.
At the end of the summer semester 2023, the students spent two weeks together, combining what they learnt throughout the semester to develop their own 3D/VR/AR games using Unity. In teams of 3-4 students, they worked on their game stories, modelled the 3D characters, developed animations, implemented object behaviours, incorporated game audio, and finally deployed their games. Following this intensive work, the students managed to build cool and functional games, as shown below:
Potion Shop Simulator VR
by Ana Bonavides-Aguilar, Georg Becker, Laura Cesar, Nathalie Klinger
Copyright: Ana Bonavides-Aguilar, Georg Becker, Laura Cesar, Nathalie Klinger
A game was developed involving a potion shop where customers can order magical elixirs. The player has to brew the potions according to recipe by mixing ingredients and putting them into the cauldron. If an ingredient is empty, the player can go to the garden for a refill. The customers get annoyed when the player is too slow, so try to deliver the potions fast.
The idea of this project is to apply the learning outcomes of the semester to a game that is fun to try out in VR, including some functions that were not addressed during the semester. Potion Shop Simulator VR encapsulates everything the students learn and can be enjoyed in a short amount of time.
Caketopia
by Matúš Kollár, Stefan-Claudiu Mocanasu, Katharina Wurm
Copyright: Matúš Kollár, Stefan-Claudiu Mocanasu, Katharina Wurm
The idea for this project is derived from childhood games such as Temple Run and Subway Surfers. The group used to spend hours playing these games, which inspired them to develop a sweets version. The group members created a cute and playful environment while at the same time modernising a game from their childhood both in visual and auditory terms. Another aspect of the game is to look into the randomised and infinite generation of a level, which was not covered in the lecture but is fun to apply.
Don't forget to escape the Mad Potato! The user needs to avoid obstacles and enemies and collects bonbons along the way. The goal is for the game to run as long as possible through this incredibly sweet landscape!
AstroBoy
by Alon Ishay, Antoine Muneret, Patrick Pitterle
Copyright: Alon Ishay, Antoine Muneret, Patrick Pitterle
The project aims to create a 3D game that differs from what has been taught in class to extend our knowledge and challenge. Since all group members liked the space theme, a landed astronaut was created after a very short discussion. The main challenges include implementation using a round planet as ground surface instead of a regular flat plane. This encourages the developer not to use the default gravity system of Unity but to readapt everything to match the gravity system.
The Enchanted Tea Hunt
by Anna Blasinger, Vanessa Köck, Juliana Matsumura, Salóme Kiss
Copyright: Anna Blasinger, Vanessa Köck, Juliana Matsumura, Salóme Kiss
Embark on a whimsical journey with Felix the Friendly Fox in "The Enchanted Tea Hunt". Help Felix retrieve scattered enchanted tea party items in the forest, courtesy of the grumpy wizard owl, Oscar. Navigate obstacles, manage Felix's backpack space, and discover special berries for speed boosts.
Playful encounters with Oscar and charming visuals create a relaxing atmosphere. The user interface includes a to-do list, timer, and inventory bar. As the user collects all the items, a delightful ending awaits, showcasing a joyful tea party. Immerse yourself in this magical world and enjoy the magic of "The Enchanted Tea Hunt."