In the Creative Code Labs, you have the opportunity to put the knowledge acquired in the course of the semester into practice. Tutors provide support and assistance during the 2 blocked weeks of the Creative Code Labs.
As your know-how grows, the complexity of these phases increases as well. Moreover, the type of collaboration is enhanced: while you work on a project alone in the 1st semester, the project group grows to include 4 to 6 students per project in the course of the study programme.
Each semester is dedicated to a specific topic:
1st Semester: Games and Playful Frontends
In the Creative Code Lab 1, you design a simple jump-and-run web browser game in the following four steps:
- You plan your project which you can complete on your own within two weeks.
- You create your game characters and visually design them.
- You implement your game using HTML, CSS and JavaScript.
- You present your finished project within the framework of the project opening.
View final projects of the Creative Computing class of 2020
2nd Semester: Connected World
In the Creative Code Lab 2, you design a dynamic multi-user, multi-screen website:
- You plan the implementation.
- You design the interaction and visual elements.
- You implement the website based on a JavaScript framework.
- You present your finished project online in the form of a video addressing potential clients.
View final projects of the Creative Computing class of 2020
3rd Semester: Mobile Applications
In the Creative Code Lab 3, you create a mobile app in teams of two:
- You plan the design and implementation of your app.
- You design the interaction and visual elements.
- You implement the app.
- You design a user test, carry it out and interpret the results.
- You present the finished mobile app at a trade fair where visitors can give it a try.
View final projects of the Creative Computing class of 2020
4th Semester: Extending Realities
In groups of three, you carry out Augmented and/or Virtual Reality (Extended Reality, XR) projects:
- You plan the design and implementation of your XR application.
- You design the interaction and the 2D/3D visualisation elements.
- You implement the XR application.
- You design a user test of your XR application, carry it out and interpret the results.
- You present your finished product at a trade fair where the visitors can become acquainted with the XR realm.
Your E-Portfolio
In the course of the study programme, you create your e-portfolio – a model which promotes the autonomous culture of learning and performance assessment. The documentation and the ‘making of’ the projects designed in the Creative Media Labs constitute a first essential component of your e-portfolio.