Breadcrumbs
- Digital Healthcare
- Projects
Signs of Life
This project’s objective is to give people with severe hearing impairments the opportunity to acquire, deepen, and review their knowledge of reanimation.
iStoppFalls – Innovative Fall Prevention
This project aims to support older people by using a combination of bed-exit sensors and smart speakers to prevent them from falling.
Med-Buddy
The idea behind Med-Buddy is to translate and visualise phrases commonly used in radiological settings.
AIRAPY
The twofold purpose of this app is to improve users’ breathing through exercises and to ensure good communication between users and therapists.
VAP – Voice Assistant Patient
This project is dedicated to the development of an app that records and visualises health data which can be read out using a QR code.
MirReha – a smart mirror for patients with Parkinson’s disease
The smart mirror “MirReha” addresses patients with Parkinson’s disease, they use the mirror to perform exercises at home in addition to logopaedic therapy.
WEscape – Escape room games for undergraduate interprofessional learning based on patient examples
The games work with patient examples and are designed to support learning.
WAROMA – a new waiting room management
This waiting room management system should make the experience easier and more pleasant for patients as well as for management.
ACTivate – a new way of workplace health promotion
This tool is designed to make activity scheduling easier and more engaging.
SleepyHead – Improving well-being and mental health by targeting sleep with a digital gamified intervention
A project to improve sleep quality based on the scientific foundation of cognitive behavioral therapy for insomnia.
Coch-LEA – A Listening Exercise Adventure to increase motivation and success of the therapy
Innovative and interactive auditory training for children with cochlear implants.
MatchletiX – back to sport with joint effort
MatchletiX should support athletes after a knee injury to pursue their rehabilitation in the late stage by providing an interactive setting.