YES WE CAN

#Media Technology (BA) #Student projects

Virtual reality serious game developed with the objective of raising awareness about the obstacles and stereotypes people with disabilities are facing

YES, WE CAN is a project that takes advantage of virtual reality technology to provide people without disabilities an experience of living the daily life of a disabled person.

The project team designed a virtual reality application for the Oculus Quest 2 hardware. The application consists of two elements: a video interview and an interactive environment based on the St. Pölten UAS.

The video interview tells the story of three characters with disabilities. This section intends to inform users about each disability by describing what it is, the obstacles and challenges that come with it as well as behaviours that are harmful and how to correct them and be more considerate. The characters and interview will be fictional, but based on real-life research, people and interviews conducted by the project team.

The interactive environment simulates the university environments such as the entrance, classrooms, media rooms and affiliated sport spaces. The users will take on the role of one of the disabled characters with the goal of performing some daily tasks. They will be asked to navigate the university entrance while facing some obstacles and they will learn about special accessibility features in the building. Afterwards, the users will be placed in a classroom setting (e.g. art class, music class, sport class) to perform various leisure activities.

The goal is to raise awareness of obstacles and barriers people with disabilities are facing.

The project is aimed at students and visitors of events at St. Pölten UAS, such as Open Day, Researchers' Night, etc.

Preview of the project's environment - Interview viewing room - © 2023 Team Bob

Preview of the project's environment - Mini game for motor impairment awareness © 2023 Team Bob